Assassin's Creed Mirage - World Map

I had the opportunity to help define the look and feel for the world map in AC: Mirage, which was quite the undertaking, as it was originally a very 2 dimensional map in Valhalla. One of the major changes was the shift to a more 3-dimensional angle at closer zoom distance, which required a shader overhaul for the fog/unfog edges so that it would look good no matter what angle the camera was in while also being optimized.

POI Drawings by: Edouard Noisette
https://www.artstation.com/silber

Fogged world map of Baghdad

Fogged world map of Baghdad

Unfogged world map of Baghdad

Unfogged world map of Baghdad

Map drawings on the outskirts and wilderness

Map drawings on the outskirts and wilderness