The Way Home - Environment Textures

Environment textures I worked on for my team's short film in UE4, The Way Home!
You can watch it here: https://www.youtube.com/watch?v=mwBgXnC14oc

Finally got around to compile this for Artstation! I was involved in the creation of the 3D environment within UE4 as well as texturing. My main workflow was to take the existing low poly assets into ZBrush for high poly sculpting and bake them onto the low poly meshes for texturing in Substance Painter. I also made the smart material used throughout the film on various textures. I was also involved in creating foliage with SpeedTree and ZBrush.

Rocks - High and Low Poly

Rocks - High and Low Poly

Brambles - High and Low Poly

Brambles - High and Low Poly

Crab Cave Environment Render

Crab Cave Environment Render

Rocks and Stalagmites/tites - High and Low Poly

Rocks and Stalagmites/tites - High and Low Poly

Cave walls - High and Low Poly

Cave walls - High and Low Poly

Manta Nest Render

Manta Nest Render

Rocks - High and Low Poly

Rocks - High and Low Poly

Plants - High and Low Poly

Plants - High and Low Poly

Cliffs - High and Low Poly

Cliffs - High and Low Poly

Trees

Trees